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New vegas alternate start mod
New vegas alternate start mod










new vegas alternate start mod new vegas alternate start mod

However, feel free to hit up the mod page and create a new discussion topic for locations, histories, and other things you'd like to see. Existing histories will have two versions where applicable to support one start or the other, and some might not be available from DC or NV (think NCR and the like).ĭue to the rather large amount of work involved in modifying the mod, I do not plan on updating it until TTW is stable. More histories will be added, relating to the FO3 world, like Regulator and other such things. Locations will be given around both wastelands, and selection will be the same, as far as setup of the character. Once TTW hits a full release version it has been my plan to update for a full TTW version with support for either wasteland starts (within the framework of what TTW allows). I have not tested it to verify, but it will conflict with anything that modifies VGC00 and VCG01. Roleplayer's Alternative Start has been reported on the comments as working. My problem is that aside from adjusting stats on weapons in FNVEdit and really minor tweaks like that, I am pretty useless as a modder. So if the PC is level 20 when the train to NV is first taken, the mod might give the choice of doing the character generation (at the Vigor-Tester) with stats/skill points equivalent to level 20, 15, 10, 5, or 1. If some one were to get fancy with it you could have the option of how much to lower your level. The mod would keep the whole character generation bit in Doc Mitchell's place intact. The idea is that a bullet to the head is likely to cause some hefty brain damage, which is likely to make the player less skilled than they used to be.

new vegas alternate start mod

If you choose to start in DC, then I'd like to see a mod that reduces your level when you first get to NV from DC. Maybe a bonus SPECIAL point or something.

new vegas alternate start mod

The big difference from how things are now is that instead of waking up in Doc Mitchell's place, the player would wake up wherever they went to sleep, (after seeing the "9 years later" screen / whiteout effect) and be awarded some kind of challenge reward or accomplishment. Once the train is taken from DC to NV, the mod would stop doing its thing, and the player can travel back and forth freely. The idea is that a bullet to the brain requires some time to heal, and the Courier might "remember" his past in dreams. You would not keep weapons and such between wastelands (at first), but you would keep XP. The idea is that if you start in NV, you travel back to DC when you sleep. Actually, I'd like to see a menu when you first select "New Game" that asks where you want to start, combined with the "inception" mod that got some discussion on the old forums. I'd like to see the option of starting in NV as well.












New vegas alternate start mod